- Neil on Subclassing PyMEL: Maya Transform
- jason on Remote Maya Python Debugging in Eclipse
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- jason on Subclassing PyMEL: Maya Transform
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- NGUI for Unity – Book Review by jason
NGUI for Unity by Charles Bernardoff via PACKT Publishing available here: http://bit.ly/1lp1Do7 I had the opportunity to review the first book on the mega-popular NGUI user interface plug-in for Unity. NGUI is a great UI system for < $100 that you can add into your Unity projects. It is quite in-depth and very powerful so it[…]
- PyCharm. PyDev for snobs. by jason
I was fortunate enough to stumble into a free trial of PyCharm right at the glorious 3.0 release. There was a flurry of rants and raves running through the Tech Art community upon this release and for good reason. With 3.0, JetBrains released an Open Source “Community” version which is fully featured. After using for[…]
- Maya 2014 Upgrade by jason
If you’re like me, you like to always be using the latest version of an Autodesk product. The 2014 series has just been released and it is always quite a bit of work to convert you’re existing toolset up to the latest build. In the case of Maya 2014, there are more than just a[…]
- Subclassing PyMEL: Maya Transform by jason
This is how you subclass PyMEL’s Transform Node to create custom shapes and node types that inherit all the methods of Maya’s Transformational Objects. Subclassing PyNodes is one of the (so-called ‘experimental’) hidden gems of PyMEL. This feature allows you to take advantage of all of the factory generated methods on each Maya node type.[…]
- PyQT in Maya – Custom… by jason
Done Before There are dozens of useful sites and blog posts for how to incorporate PyQT into Maya (Tech-Artists.org alone has over 130 threads!) Nathan has some of the best overviews, here: nathanhorne.com I’ve found it necessary to add my own to the mix because there are a couple of tricks I’ve found to make[…]
- Python Scripting for Motion… by jason
So I’ve finally updated, modernized, and re-released the ancient, seminal introduction to python scripting for MotionBuilder. I spent quite a bit of time re-formatting it in iBooks Author and released it on the iBooks store here: and UK store: and Canada store: New features include: Member function updates for MotionBuilder 2012 ‘Interactive Images’ of scripts[…]
- Maya Python for Games and Film Book by jason
It occurs to me that many of you don’t yet have what is probably the best reference to date on everything python in Maya. So the blatant, condoned shameless plug comes right now: Go to http://amzn.to/mayaPythonBook and pick up a copy. A Kindle version might be interesting: http://amzn.to/mayaPythonKindle Read the quote on the back. 😉
- The Virtual Computer by jason
I suspect the time has come for us to finally recognize Minecraft as a digital creation platform and not just a game. Case in point, virtual computers. Kids around the world are just now making: 16-bit computer (Arithmetic Logic Unit) 256-bit computer Dual Core CPU 16 bytes RAM Display monitor and 3D printer These technologies[…]
- Maya’s programming languages by jason
It seems like there are more and more posts, queries, and threads about Maya’s different scripting languages. I figure it’ll be nice to have a nice listing of the languages, their benefits and uses. Here is a quick breakdown: MEL: Entire application is basically written in MEL Super simple, easy to learn Very limited in[…]
- path(), the awesomest class by jason
Jason Orendorff wrote an awesome module some years ago to make it quick and easy to manipulate file paths and file names. I was fortunate enough to be exposed to this module and class via PyMEL’s package which included it. Here is our test path and we’ll slice it and dice it in all kinds[…]
- Python (19)Recent Posts
- PyCharm. PyDev for snobs. by jason
- Maya 2014 Upgrade by jason
- Subclassing PyMEL: Maya Transform by jason
- PyQT in Maya – Custom… by jason
- Python Scripting for Motion… by jason
- Maya (9)Recent Posts
- Maya 2014 Upgrade by jason
- Subclassing PyMEL: Maya Transform by jason
- PyQT in Maya – Custom… by jason
- Maya Python for Games and Film Book by jason
- Maya’s programming languages by jason
- PyMEL (8)Recent Posts
- Maya 2014 Upgrade by jason
- Subclassing PyMEL: Maya Transform by jason
- Maya Python for Games and Film Book by jason
- Maya’s programming languages by jason
- PyMEL Virtual Classes by jason
- IDE (5)Recent Posts
- PyCharm. PyDev for snobs. by jason
- Wing/Maya Remote Debug Setup by jason
- Power Python for Maya Devel… by jason
- Remote Maya Python Debuggin… by jason
- Debugging MotionBuilder wit… by jason
- PyQT (2)Recent Posts
- Maya 2014 Upgrade by jason
- PyQT in Maya – Custom… by jason
- Unity (1)Recent Posts
- NGUI for Unity – Book Review by jason
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- Neil on Subclassing PyMEL: Maya TransformHey Jason, This is awesome stuff, thanks for posting! (Apologies if this is already common knowledge!) One thing that I…
- jason on Remote Maya Python Debuggin…Unfortunately I haven't spent any time in Eclipse since I found PyCharm. Leaps better than PyDev in Eclipse even. Give…
- Martin Dahlin on Remote Maya Python Debuggin…I've managed to setup everything in Eclipse (PyDev, PyMEL-autocompletion, syntax highlighting, "Maya-Eclipse connect" -eclipse plugin and the debugger (PyDevD). The…
- jason on Subclassing PyMEL: Maya TransformLee, I've never made singletons before. But maybe these overridden methods when subclassing pymel is a good way to do…
- Lee on Subclassing PyMEL: Maya TransformHeya Jason. Unsure if you've found a usage, but when designing a 'singleton' dg pynode; precreate: list existing nodes, pass…
- David on Subclassing PyMEL: Maya TransformThanks so much, is very useful!
- Johan on Python Scripting for Motion…Fair enough, thanks :)
- jason on Python Scripting for Motion…Developer program expired. Unfortunately, I have no intention on renewing any time soon. The free .zip file will have to…
- Johan on Python Scripting for Motion…Hi Jason, Any chance of this book getting available in New Zealand? Cheers
- jason on Remote Maya Python Debuggin…I think it is possible, yes. I've been using Pycharm for years now, but it also uses pydevd debugging server.…
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