archive
Tag : ide

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PyCharm. PyDev for snobs.

Categories: IDE, Python
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Comments: 5 Comments
Published on: December 10, 2013

I was fortunate enough to stumble into a free trial of PyCharm right at the glorious 3.0 release. There was a flurry of rants and raves running through the Tech Art community upon this release and for good reason. With 3.0, JetBrains released an Open Source “Community” version which is fully featured. After using for[…]

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Power Python for Maya Development – GDC 2011

Categories: IDE, Maya, PyMEL, Python
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Comments: 8 Comments
Published on: March 7, 2011

Do you ask yourself any of these questions? a). Ever wonder what the big deal is with Python vs. MEL? b). What is all of this Python Classing and PyMEL nonsense? c). Why go to the trouble of using a complicated IDE? The answers are in my talk from GDC last week. Hope it helps[…]

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Remote Maya Python Debugging in Eclipse

Categories: IDE, Python
Comments: 15 Comments
Published on: November 8, 2010

PyDev has debugger: Turns out Pydev has a nice plugin/package calling the module pydevd.py. Instructions on generic usage are here: http://pydev.org/manual_adv_remote_debugger.html When we say remote, it doesn’t have to be on another computer, it can be on your own computer, it is just debugging a script that is not being run from within your Eclipse[…]

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Debugging MotionBuilder with Wing IDE

Categories: IDE
Comments: 2 Comments
Published on: October 30, 2010

Debugging Maya with the Wing Python IDE has been one of the greatest breakthroughs in Maya scripting/programming development in recent memory. I first heard about this possibility from WarpCat’s blog: http://warpcat.blogspot.com/2009/02/remove-debugging-from-wing-to-maya.html My latest project requires some MotionBuilder scripting again and now that I am used to scripting like a pro w/ a real IDE and[…]

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