archive
Tag : python

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PyCharm. PyDev for snobs.

Categories: IDE, Python
Tags: , ,
Comments: 5 Comments
Published on: December 10, 2013

I was fortunate enough to stumble into a free trial of PyCharm right at the glorious 3.0 release. There was a flurry of rants and raves running through the Tech Art community upon this release and for good reason. With 3.0, JetBrains released an Open Source “Community” version which is fully featured. After using for[…]

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PyMEL Virtual Classes

Categories: Maya, PyMEL, Python
Tags: ,
Comments: 2 Comments
Published on: May 16, 2011

 Teaming up with @voMethod on this one. Mr. Seth Gibson offered some help and extra content for my GDC Power Python talk. Unfortunately, I was limited to 50 minutes so I did not get time to illustrate some great examples he offered. Now we have the time, so here is a nice piece on[…]

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Unit-testing, the dark art

Categories: Python
Comments: 2 Comments
Published on: April 28, 2011

You may have heard about unittests in the past, and most likely, like myself, didn’t really know what they were or why you would want to use them. Even if you talked with someone who did use them and loved ’em, they still had a difficult time explaining what they really were. Well I’ll do[…]

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Maya Environment

Categories: Maya, PyMEL, Python
Tags: ,
Comments: 13 Comments
Published on: March 30, 2011

One of the first things to check when a (python) script is not loading or importing properly is your *pythonpath* environment variable. This is because Python modules are VERY dependent on path location. So if you ever get an error that says something like this: or then you better check your pythonpaths by using simple[…]

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Wing/Maya Remote Debug Setup

Categories: IDE, Maya, Python
Comments: 12 Comments
Published on: March 28, 2011

There are some great posts and pages explaining how to setup Wing IDE to remotely debug a Maya session. Eric Pavey first posted how to do this at his WarpCat Blog along with how to send commands back and forth to Maya from Wing. Luckily, now, many of us are starting to use this workflow[…]

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Power Python for Maya Development – GDC 2011

Categories: IDE, Maya, PyMEL, Python
Tags: , , , ,
Comments: 8 Comments
Published on: March 7, 2011

Do you ask yourself any of these questions? a). Ever wonder what the big deal is with Python vs. MEL? b). What is all of this Python Classing and PyMEL nonsense? c). Why go to the trouble of using a complicated IDE? The answers are in my talk from GDC last week. Hope it helps[…]

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@deprecated Decorator

Categories: PyMEL, Python
Tags: ,
Comments: No Comments
Published on: December 18, 2010

Turns out that I’m always, repeat, always re-writing, and re-organizing my code. If you’re like me, you’ll want to leave your old functions or classes & methods in place while you re-write or move them. Then you’ll want to leave little tags everywhere there is an old call to one of these. Seth Gibson (@voMethod on Twitter)[…]

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Python @staticmethod and @classmethod

Categories: Python
Tags:
Comments: No Comments
Published on: December 10, 2010

(Lifted from Didip Kerabat’s blog HERE) Unlike Java, where static method and class method are the same thing, in Python there is subtle difference: Say function a() is defined in Parent Class, while Sub Class extends Parent Class If function a() has @staticmethod decorator, Sub.a() still refers to definition inside Parent Class. Whereas, If function a() has @classmethod decorator, Sub.a()[…]

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Remote Maya Python Debugging in Eclipse

Categories: IDE, Python
Comments: 15 Comments
Published on: November 8, 2010

PyDev has debugger: Turns out Pydev has a nice plugin/package calling the module pydevd.py. Instructions on generic usage are here: http://pydev.org/manual_adv_remote_debugger.html When we say remote, it doesn’t have to be on another computer, it can be on your own computer, it is just debugging a script that is not being run from within your Eclipse[…]

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Debugging MotionBuilder with Wing IDE

Categories: IDE
Comments: 2 Comments
Published on: October 30, 2010

Debugging Maya with the Wing Python IDE has been one of the greatest breakthroughs in Maya scripting/programming development in recent memory. I first heard about this possibility from WarpCat’s blog: http://warpcat.blogspot.com/2009/02/remove-debugging-from-wing-to-maya.html My latest project requires some MotionBuilder scripting again and now that I am used to scripting like a pro w/ a real IDE and[…]

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